﻿// Decompiled with JetBrains decompiler
// Type: UnityEngine.LightmapCompression
// Assembly: UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null
// MVID: E6AE6B5A-2752-4B07-9528-C8B77C62CE79
// Assembly location: C:\Users\windys\Unity\2021.3.39f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.CoreModule.dll
// XML documentation location: C:\Users\windys\Unity\2021.3.39f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.CoreModule.xml

#nullable disable
namespace UnityEngine
{
  /// <summary>
  ///   <para>A set of options for the level of compression the Editor uses for lightmaps.</para>
  /// </summary>
  public enum LightmapCompression
  {
    /// <summary>
    ///   <para>Does not compress lightmaps.</para>
    /// </summary>
    None,
    /// <summary>
    ///   <para>Compresses lightmaps in a low-quality format. This may use less memory and storage than Normal Quality, but can also introduce visual artifacts.</para>
    /// </summary>
    LowQuality,
    /// <summary>
    ///   <para>Compresses lightmaps in a medium-quality format. Provides better visual results better than Low Quality but not as good as High Quality. This is a good trade-off between memory usage and visual quality.</para>
    /// </summary>
    NormalQuality,
    /// <summary>
    ///   <para>Compresses lightmaps in a high-quality format. Requires more memory and storage than Normal Quality, but provides better visual results.</para>
    /// </summary>
    HighQuality,
  }
}
